Udemy – Product Rendering in Unreal Engine 5.6 | Beginner’s Guide What you’ll learn Build a complete product-rendering workflow in Unreal Engine 5.6, including materials, lighting actors, camera setup, and render settings. Create professional studio lighting setups in UE5 by studying real photography techniques and accurately replicating them digitally. Match a product reference image with precision, including camera angle, contrast, hue, saturation, exposure, and overall mood. Integrate CGI with live-action images, matching perspective, lighting, reflections, and depth of field for realistic compositing. Use DaVinci Resolve for product-rendering post-production, including color correction, grading, and film-emulation workflows. Prepare hero assets for rendering by adjusting models/UVs in Maya or Blender and optimizing materials for realistic results. Develop creative and commercially viable product compositions, focusing on brand colors, message clarity, and visual storytelling. Create photorealistic droplets and fine details directly in Unreal Engine without simulations or external tools. Welcome to the Beginner’s Guide to Product Rendering in Unreal Engine 5.6 and DaVinci Resolve – a complete, beginner-friendly course designed to take you from foundational skills to fully professional, photorealistic product renders. Whether you’re a 3D artist, designer, filmmaker, or complete beginner, this course gives you the full workflow used for product rendering. What This Course Includes 15+ hours of content, with 5.5 hours available now and the rest releasing soon. Complete course files Step-by-step project-based learning Software Used Unreal Engine 5.5 & 5.6 DaVinci Resolve Maya (or Blender alternatives) Photoshop What You’ll Learn Unreal Engine Fundamentals Navigation, interface, materials, lighting actors, and cameras Real-time lighting concepts for accurate reflections and brand-consistent rendering How to replicate real photography lighting setups inside UE Lighting & Rendering for Product Shots Studio lighting breakdowns (reflections, fall-offs, diffusion, color control) Building photorealistic hero shots using Marketplace assets Understanding the exposure triangle: F-Stop, Shutter Speed, ISO Professional render settings for stills and animations DaVinci Resolve Post-Production Interface, media workflow, editing basics Advanced color correction and color grading Film emulation, contrast shaping, highlight roll-off control Techniques to match brand colors and reference images accurately CGI + Live-Action Integration Choosing the right background images Prepping live-action plates (with and without Nuke) Matching CGI lighting, shadows, and perspective Final color grading and polish in DaVinci Resolve Course Projects You will create three complete, professional-level product renders: 7UP Case Study 1 – Replicating Real Photography Lighting Study real studio lighting from real world references Adjust Marketplace hero assets using Maya/Blender Recreate a full lighting setup inside UE Final grade in DaVinci Resolve 7UP Case Study 2 – Studio Lighting & Reference Matching Match a product reference image precisely Control hue, saturation, depth, and contrast Create realistic droplets in UE without simulations Produce multiple variations using the same setup 7UP Case Study 3 – CGI + Live Image Integration Select the right live background images Prep plates (files included for non-Nuke users) Integrate CGI model into real photos seamlessly Final filmic color grade in DaVinci Resolve Requirements RTX GPU recommended for ray tracing/path tracing Basic understanding of any 3D software (Maya, Blender, etc.) Photoshop (optional for simple adjustments) Mostly free assets used; optional paid assets only if desired By the End of This Course, You Will Be Able To: Build photorealistic product renders from scratch Recreate professional studio lighting setups in Unreal Engine Confidently match real-world reference images Integrate CGI with live-action images convincingly Produce clean, cinematic final renders using DaVinci Resolve Who this course is for: Beginner to Intermediate 3D Artists who want to learn professional product-rendering workflows without feeling overwhelmed. Unreal Engine beginners who want to build a strong foundation in lighting, materials, cameras, and cinematic rendering. Students or self-learners looking to create portfolio-ready product renders and understand real-world commercial workflows. Artists transitioning from Blender, Maya, V-Ray, Corona, or traditional CGI who want to explore real-time rendering and speed up their production pipeline. Graphic designers, motion designers, and content creators who want to add high-quality 3D product visuals to their skillset. Anyone interested in photorealism, lighting, brand-focused color grading, and CGI + live-action integration using Unreal Engine and DaVinci Resolve. Size:6.31 GB home page https://www.udemy.com/course/product-rendering-in-unreal-engine-56-beginners-guide/