ArtStation – Master Creating Optimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D Paint

Master Creating Optimized Sci-Fi Space Station Door In MAYA 2024 and Substance 3D Painter

In this tutorial we are going to make a high quality prop from “Fort Solis” game in MAYA 2024 and Substance 3D painter and in 8hr Unnarated tutorial you will learn how to model a high quality game asset texture it using Substance Painter and finally rendering with Marmoset Toolbag 4

General Covered Steps:

Modeling inside MAYA 2024

UV unwrapping inside Maya

Preparing Model for Texturing Process and Exporting to Painter

Creating Material Exact Like the reference inside Substance 3D Painter

Making lighting and Material inside Marmoset Toolbag4 for Rendering

Main Features:

Modeling and UV mapping fully inside Maya

Texturing Completely inside Popular Substance 3D Painter

Rendering With Popular Marmoset Toolbag 4

Creating a High Poly Modern Game Prop from Scratch

8 Hour Unnarrated Video Content

Learning hard surface techniques from a industry skilled artist

Reference took from FORT SOLIS game

Problem Solving

Step by Step workflow

Standard Creating prop workflow

Start from Scratch

Each Phase of Creating Categorized

Size:6.62 GB

home page

https://www.artstation.com/marketplace/p/VmP9B/master-creatingoptimized-sci-fi-space-station-door-in-maya-2024-and-substance-3d-painter?

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