FastTrackTutorials – Creating Game-Ready Weapons Using Blender & Substance Painter

Learn how a professional weapon artist works when creating high quality game-ready weapons. In this course you will learn from start to finish how to create a high quality game-ready weapon including everything from ref gathering, Creating High and Low Poly, UV Unwrapping, Baking/Texturing and Rendering.

This course will cover the entire process of creating gam-ready weapons which includes topics like:

Project planning and gathering references.

Creating the High Poly version of our weapon & sight

Creating the Low Poly version of our weapon

Creating optimized UV’s

Baking our weapon

Texturing our weapon

Final rendering

Creating A Detailed Blockout.

We will go over on how to create a detailed blockout mesh for our weapon which we can later turn into our game-ready model

Creating A High & Low Poly.

We will teach you how to turn a detailed blockout into a High & Low Poly version. The Low-Poly version will later on become our game ready model.

Creating Optimize UV’s & Baking.

We will showcase how to create optimized UV Unwraps along with baking our model form High to Low Poly.

Texturing & Rendering.

Finally we will finish things off by creating photo realistic textures and renders using Substance Painter & Marmoset Toolbag

SKILL LEVEL

This game art tutorial is considered an intermediate course and we require students to have familiarity with a 3d Modeling tool and Substance Painter – Everything in this tutorial will be explained in detail but we will not be going over the basics of the software mentioned below.

TOOLS USED

Blender

Zbrush

Marmoset Toolbag 4

Substance Painter

RizomUV

Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & Max.

Size:46.5 GB

home page

http://www.artstation.com/marketplace/p/rd37k/creating-game-ready-weapons-using-blender-substance-painter

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