Gumroad – Organic Real Time Texturing in Substance Painter Full Course: Iguana

This course is the full texturing process of this Iguana using Substance Painter (UDIM workflow)! This is a step by step demonstration. I showed the whole painting process, the recording is real time and no skipping!

Pease be aware that this is NOT a beginner course for Substance Painter. For most effective learning, you should have basic understanding of Substance Painter prior. The technical tools I used in this course are in general simple I would consider this course more artistic than technical.

You Will Learn:

How to prepare geometry in Zbrush for baking high resolution details inside of Substance Painter

How to bake high resolution sculpting detail to the low resolution mesh to get the best surface details in Substance Painter

How to efficiently analyze your reference and use them to your advantage

How to put down complex color variation for a complex subject such as this Iguana

How to refine your textures, fixing mistakes and take your texture to the next level

How to create subsurface material for an organic subject

Contents:

8 Hours of Narrated Videos

Asset OBJ

Substance Designer File

Zbrush File

Maya File

Substance Painter File

Texture Used

1080p Resolution

Stream Video Directly

Software Used:

Zbrush

Substance Painter

Size:11.8 GB

home page

https://artruismdigital.gumroad.com/l/FSHEv

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