Udemy – Complete Guide To Mid-Poly Modeling, Rendering A Hand Drill

Master 3D Model Creation, Unwrapping, Texturing, and Real-Time Rendering in Marmoset Toolbag

What you’ll learn

Mastering Mid-Poly Modeling: Gain a profound understanding of the Mid-Poly modeling strategy and its application in creating intricate 3D models.

Proficient Unwrapping and Texturing Skills: Acquire advanced skills in unwrapping using Rizom UV and texturing with Substance Painter

Real-Time Rendering Expertise: Develop expertise in real-time rendering using Marmoset Toolbag, mastering the process of importing models and textures

Enhanced Software Proficiency: Strengthen existing knowledge of essential software tools such as 3Dsmax, Rizom UV, Substance Painter, and Marmoset

Requirements

Prerequisites for this course include a basic understanding of 3D modeling concepts and software, as well as familiarity with tools such as 3Dsmax, Rizom UV, Substance Painter, and Marmoset Toolbag. While no specific level of experience is required, learners should have a strong foundation in 3D design principles and comfortable navigating the aforementioned software to fully benefit from the advanced techniques covered in this course. This course is designed to cater to intermediate-level learners seeking to enhance their skills in 3D modeling and visualization. For beginners who are eager to learn these concepts, additional resources or introductory courses on relevant software may be beneficial prior to taking this course.

Description

In this comprehensive course, you will embark on a journey through the entire process of modeling, unwrapping, texturing, and rendering a hand drill. We employ a unique approach to this project—Mid-Poly modeling. This strategy gives the model more budget and allows for enhanced detail and form, resulting in a more refined silhouette.With over 14 hours of meticulously detailed content, we provide step-by-step guidance on each phase of the creative process.Modeling:Delve into over 6 hours of intricate modeling within 3ds Max. We begin by crafting a proxy mesh from reference before implementing the Mid-Poly Strategy across the entire model. By adopting this approach from start to finish, there is no need for low-poly or high-poly versions—streamlining our workflow towards UV unwrapping and texturing.Unwrapping & Texturing:Uncover essential techniques with over 8 hours dedicated to unwrapping in Rizom UV and harnessing Substance Painter for texturing. Every aspect is meticulously explained as we create unique UV sheets for each part using our Mid-Poly method. The result? A seamless transition into Substance Painter without relying on high poly assets.Rendering:Master real-time rendering using Marmoset Toolbag as we seamlessly import our model and textures before crafting materials that bring them to life with captivating lighting setups.Software Used:- 3Dsmax- Rizom UV- Substance Painter- Marmoset ToolbagLevel:Intermediate – Prior basic knowledge of software navigation is recommended for optimal comprehension.Please Note: The final model and project files are not included in this course offering.All videos are unnarrated (no voice-over or subtitles). Upon completion of this course, you will emerge equipped with advanced skills that can be applied across various design projects while gaining invaluable insights into modern 3D creation techniques.

Size:15.8 GB

home page

https://www.udemy.com/course/complete-guide-to-mid-poly-modeling-rendering-a-hand-drill/

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