Houdini FX Course Full Site Christian Bohm Jan 2024

List.txt

TikTok

https://v.douyin.com/xd5M3v8GJzk/

Covered:

Fundamentals / SOPs (Procedural modeling): Basics of procedural modeling using Houdini’s Surface Operators (SOPs).

ROPS/Mantra (Basics of Rendering): Basics of rendering using Houdini’s ROPs (Render Operators) and Mantra renderer.

POPs (Particle simulations): Particle simulations using Houdini’s POPs (Particle Operators).

Vellum (Cloth/soft body simulations): Simulating cloth and soft body dynamics using Houdini’s Vellum solver.

RBDs (Rigid body simulations, destruction FX): Simulating rigid body dynamics and destruction effects.

FLIP (Fluid simulations): Fluid simulations using Houdini’s FLIP solver.

Pyro (Smoke/Fire/Explosion simulations): Simulating smoke, fire, and explosions using Houdini’s Pyro solver.

Not covered:

Crowds: Simulating large crowds of characters.

Terrain (Landscape generation): Generating landscapes and terrains.

Hair/Fur/Feathers: Simulation and rendering of hair, fur, and feathers.

COPs (2D Compositing): Houdini’s Composite Operators for 2D compositing.

CHOPs (Wave modification, like Audio): Channel Operators for modifying waveforms, often used for audio.

Rigging (KineFX): Rigging characters and objects using Houdini’s KineFX.

Animation tools – complex shading/rendering: Advanced animation tools, complex shading, and rendering features.

The course focuses on fundamental aspects and common workflows of an FX TD, excluding more specialized topics to avoid overwhelming both the learners and the instructor. The note mentions that since it’s a “living” course, the list of covered and not covered topics might change over time.

Size:164 GB

home page

https://www.houdini-course.com/

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