Udemy – Drag Race: How we are doing this with Unity 6 and URP

What you’ll learn

Manage a complete simple drag race from beginning to end with Unity 6 – URP

How to connect UI’s and scripts together, interact and navigate through scenes

Write simple API’s with .Net Core and call them

Hold your users game information in a database

Requirements

At least mid level Unity knowledge needed, because this course does not explain the basics or writes the codes from scratch.

You need to know scripting and used to know about monobehaviours and scriptable objects etc.

You need to know basic UI knowledge; how to create and design on screen.

You need to know how to create prefabs, prefab variants and how they can be instantiated.

Basic .Net Core Web API knowledge needed, as we expand the service calls.

Relational database knowledge will be good if yo want to handle the data manually

Description

Take your Unity skills to the next level by dissecting and expanding a near-production-ready drag racing game built for mobile devices. This course is not a step-by-step beginner tutorial—instead, we provide you with a fully functional project and deep-dive explanations into key systems, allowing you to modify, optimize, and extend the game like a professional developer.

Important: What is included (done) is in the process section, please review it carefully for details! Each of our lectures has previews; so please review them to answer for your questions; or ask us before enrolling:)

What’s Included?

Full Unity Project (URP, Unity 6) – Prebuilt with user auth, garage management, car buying, and basic racing mode.

.NET Core API Backend – Ready-to-deploy server with SQL Server integration.

In-Depth Documentation – Covers current state, features, and extension points.

Script Deep Dives – Learn how extend or reuse the scripts and UI's.

Who Is This For?

Mid-to-Advanced Unity Devs – You know C#, prefabs, UI, and basic scripting but want to work on a real-world scalable project.

Developers Interested in Games – Learn API-driven game state and server-client sync.

Mobile Game Optimizers – Tweak URP for high-end visuals while keeping mid-range device support.

PROCESS:

User Creation / Login: DONE - Simple process for user creation etc. at the very beginning of the game which handles wallet and fuel management etc.

Buy Vehicle: DONE - Buying vehicles (seeing their price, power etc. in a showroom), adding to garage

Garage Management: DONE - To see and navigate through your cars

Tier Management: DONE - Tier management for the vehicles

Customization - Color: DONE - Color selection for the cars

Race - Regulation: DONE - Returns a simple price from API and creates an opponent for the race screen

Racing is not implemented. We encourage to you to use your own physics etc. there.

Enroll now and start expanding a professional-grade drag racing game!

Who this course is for:

Experienced Unity developers

Developers who knows basic of the .Net Core Web API structure

Basic relational database management system users

Size:2.40 GB

home page

https://www.udemy.com/course/drag-race-how-we-are-doing-this-with-unity/

Reprint please indicate the source
Pterosaurae » Udemy – Drag Race: How we are doing this with Unity 6 and URP

Comment

You need to to post a comment