Domestika – Sculpting in ZBrush: From Concept Art to the Final Creature

Learn the ideal work methodology to sculpt a character from concept art

With the ever-increasing realism and complexity of the video games we play today, new and more specific roles within the industry have emerged. One of them is that of the 3D artist specializing in character modeling, as is the case of Manu Herrador, who in turn specializes in modeling fantastic or humanoid creatures for the film industry, video games, and miniature modeling.

In this course, Manu teaches you the workflow to model a humanoid creature starting from an already designed concept art. Learn the basic ZBrush tools that will help you most when facing this kind of project.

Size:5.23 GB

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https://www.domestika.org/en/courses/998-sculpting-in-zbrush-from-concept-art-to-the-final-creature

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