Wingfox – Unreal Engine5 Procedural Environment Production Pipeline

This tutorial focuses on how to use Houdini and UE5 to create custom architectural styles and props for buildings. The tutorial emphasizes modular and procedural approaches, explaining how to plan modules to adapt to procedural algorithms. It also covers how to seamlessly integrate module materials into the procedural generation process, providing three different styles of materials to validate the workflow. In addition to buildings, the tutorial also covers the creation of numerous tools for scene construction, extensively involving UE5’s material system to seamlessly integrate procedural generation into the workflow.

中文教程(English subtitles)

Size:17.0 GB

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https://www.wingfox.com/c/9248

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