Udemy – Hyper-realistic 3d kid girl design

What you’ll learn

Learn the Knowlegde To Enhance Your Observation Skills

Exporting models from ZBrush and importing them into Substance Painter

Perfect Facial Anatomy

Sculpt a Realistic Female Head in ZBrush

Create Lifelike Skin Textures in Substance 3D Painter

Groom Natural, Voluminous Hair in XGen for Maya

Render with Cinematic Quality in Arnold for Maya

Understand Subsurface Scattering and Skin Shading

Optimize Your Workflow for Realism

In this detailed breakdown, I’ll guide you through the creation of a hyper-realistic 3D female head — focusing on lifelike skin texture, refined facial anatomy, and natural, voluminous hair.

Sculpting: The foundation begins in ZBrush, where I carefully sculpted the head with attention to realistic proportions, facial asymmetry, and subtle anatomical landmarks.

Texturing: Textures were crafted in Substance 3D Painter, using a combination of hand painting and high-resolution skin maps to achieve delicate color variation, pore detail, and subsurface scattering characteristics appropriate for light-toned skin.

Hair Grooming: The hairstyle was created using XGen in Maya, with individually controlled guides to shape soft, flowing strands that frame the face naturally and enhance the character’s realism.

Rendering: Final renders were completed in Arnold for Maya, using a cinematic lighting setup and realistic skin shaders to bring out depth, mood, and subtle detail in every frame.

What You’ll Learn

Sculpt a Realistic Female Head in ZBrush

Master facial proportions, asymmetry, and anatomical accuracy with professional sculpting workflows.

Create Lifelike Skin Textures in Substance 3D Painter

Learn how to use hand-painting techniques and high-res skin maps to craft detailed, realistic skin with natural color variation and pore structure.

Groom Natural, Voluminous Hair in XGen for Maya

Build dynamic hairstyles using custom guide curves, and shape soft, flowing strands that frame the face believably.

Render with Cinematic Quality in Arnold for Maya

Set up lighting and shaders for lifelike skin, enhancing depth, mood, and realism in your final renders.

Understand Subsurface Scattering and Skin Shading

Get comfortable using subsurface settings that mimic real skin behavior under light.

Develop a High-End Portfolio Piece

Apply industry-standard techniques to create a character head worthy of AAA games or cinematic VFX work.

Optimize Your Workflow for Realism

Discover efficient pipelines between ZBrush, Substance Painter, Maya, and Arnold to streamline your production process.

Deepen your understanding of head anatomy to improve believability and expression in your sculpts.

Whether you’re learning hyper-realistic character creation or building your next standout portfolio piece, this is a must-watch breakdown.

Tools Used:

ZBrush (for sculpting)

Substance 3D Painter (for texturing)

Maya & XGen (for hair grooming)

Arnold (for final rendering)

Size:15.5 GB

home page

https://www.udemy.com/course/hyper-realistic-3d-kid-girl-design/

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