Double Jump Academy – Cinematics In Unreal Engine

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Step into the world of real-time filmmaking with Cinematics in Unreal Engine.

A hands-on workshop designed to take your story from concept to final render. Taught by acclaimed artist Calvin Romeyn, this course distills the skills he developed over two years while creating his short film Firmware.

Whether you’re a filmmaker, animator, or game creator, this workshop will teach you how to plan and execute cinematic shots using the full power of Unreal Engine. Romeyn, a former lead compositor at ILM and co-founder of Niche VFX, brings a wealth of industry knowledge and cinematic storytelling expertise to every lesson.

Get inspired. Learn the pipeline. Create your own short film in Unreal.

Introducing our new course, “Cinematics In Unreal Engine,” instructed by the accomplished artist, Calvin Romeyn. During this course, you will gain the skills Romeyn honed over a two-year period while creating his short film: “Firmware”. By the end of the course, you’ll be equipped to make your own short films in Unreal Engine.

Calvin Romeyn is a passionate storyteller who thrives on the challenges of complex technical tools in crafting his narratives. He specializes in creating films that feature cutting-edge VFX. Romeyn began his career at Image Engine in 2013 and later moved to ILM, where he spent five years as a lead compositor.

Today, he co-runs a studio called Niche VFX alongside a few partners.

WEEK 1

Project Concept and R&D

What we will cover:

Picking references, collecting and organizing assets, project schema, workflows

WEEK 2

Custom Meta Humans Blueprint

What we will cover:

Costumes, face scan and texture improvements

WEEK 3

Environment Blocking

What we will cover:

Virtual location scouting in a basic environment

Creating temp sets for visualising each location on the mocap stage

WEEK 4

Planning a Mocap Shoot

What we will cover:

Shot list, camera placement, actor blocking, etc

WEEK 5

Prepping Mocap Data

What we will cover:

Ingesting and organizing Mocap and Pcap data for editing

Retargeting to skeletons

Syncing audio, face, and body data

Using Metahuman Animator to solve facial performance

WEEK 6

Editing and Blocking

What we will cover:

Choosing animation takes, setting up shots, temp cameras

Assembly edit using UE

Size:14.0 GB

home page

https://www.doublejumpacademy.com/workshops/master-filmmaking-in-unreal-engine

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