Levelup.Digital – Feather Creation – Romain Lemaire

Get ready to be inspired as material artist Roman Lemaire takes you through his workflow for creating a photorealistic feather material in Substance Designer.

In this tutorial, Romain will demonstrate how to create the colorful Scarlet Macaw feather from start to finish.

Follow along to learn Romain’s tips for how to capture the details of an individual feather, as well as how to make a generator to scatter the feathers for creating the layout. Finally, tackle the color and maps to complete the material.

About the Instructor

Romain Lemaire is a freelance 3D artist who works on projects for games, movies, as well as architecture. His clients include Lacoste, Dekogon, and Decathlon. He shares his knowledge as a University lecturer in France, and offers professional training in Substance.

Contents :

4 hours of training

1080 Resolution

Chapters:

Mask

Barb

Large Split

Small Split Hole

Tip Details

First Splatter

Second Splatter

Assembling

Pack Details

Normal Tweak

Mask Color

Gradient

Blend Gradient

Rachis

Roughness

Anisotropy

Software Used:

Substance Designer

Level:

Beginner to Intermediate

Prerequisite:

Basic knowledge of software used

Size:1.24 GB

home page

https://levelup.digital/portfolio/feather/

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