Projprod – Control Rig & Fur Groom

https://youtu.be/zHaf_VE1jmk

CONTROL RIG & FUR Groom

Premium Tutorial | Unreal Engine 5

Control Rig

Introduction

Full advanced Control Rig with advanced FK and IK Solve, interacting both in realtime.

Complete Morph Target (Blend Shapes) adjustment, both geometry and material type.

Construction Event, Forwards and Backwards Solve Events entirely covered.

From animation with additive layer to baked animation.

Fur configuration in Blender with export in Alembic retrieving attributes and setup in Unreal.

Integration and asset binding with Skeletal mesh entirely covered as well as physics implementation and fine adjustment.

Project console variables covered with a full text file including all of them, regarding hair strands quality for render.

Entire workflow from the retopology of the initial mesh, to the final blueprint actor ready to be rendered.

Chapter 1

INITIAL SETUP

UV and early stage of Oscar

Armature creation

Weight & Skin

Shape Keys (Blend Shapes)

Export & Import Settings

Materials & Textures with Substance 3D Painter

Fur Animation

Chapter 2

CONTROL RIG

Animator Kit Plugin and TRS Gizmo

Main FK chain setup, Leg FK Set up, Custom FK IK Event, Fingers FK Controls

Set Driven Controls

Eyes Board AIM

Morph Targets /Geo, Morph Target /Material

Backwards Solve

Control Rig

Chapter 3

FUR

Fur Complete workflow

Fur adjustment and creation in Blender

Import and Asset Binding

Groom Asset Settings and Physics

Rendering (Cvars)

Chapter 4

Enjoy & Play with Oscar :)

Final Adjustment and Consideration

Full recap and notes regarding the project, the assets and final tips.

Size:2.39 GB

home page

https://www.projprod.com/control-rig-fur

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