Udemy – Create a Stylized 3D Fishbowl –Modeling, Shading & Rendering

What you’ll learn

Model a stylized fishbowl

Apply textures and materials effectively

Use shading to enhance realism or style

Set up a basic 3D scene with lighting

Render with a focus on clean presentation

Source and prepare stock assets

In this hands-on 3D tutorial, you’ll learn how to create a fully textured and shaded fishbowl scene from scratch. The course walks you step by step through the entire creative process, from sourcing and preparing 3D models to applying materials and setting up lighting for a polished final render. Whether you’re using Blender, Maya, or any comparable 3D software, the techniques shown are adaptable and grounded in industry-standard workflows.

We’ll begin by selecting or downloading freely available stock assets and importing them into the scene. You’ll learn how to adjust and clean up geometry, model missing elements like water, and set up a simple base. Next, we’ll unwrap UVs and apply textures in a clean, efficient way. You’ll explore shading basics and learn how to give your objects surface detail and realism (or stylization, depending on your goal). Finally, we’ll light and render the scene for presentation.

This course is ideal for aspiring 3D artists, designers, students, and hobbyists who want to strengthen their understanding of asset integration, shading logic, and creative scene-building. Basic familiarity with your chosen 3D software is recommended but not required.

By the end of this course, you’ll have created a stylized 3D fishbowl scene that’s portfolio-ready and demonstrates your skills in modeling, shading, and visual storytelling.

Who this course is for:

Beginner to intermediate 3D artists .

Anyone interested in building stylized props

Hobbyists and students of digital art

Users familiar with Maya, or similar tools

Size:1.83 GB

home page

https://www.udemy.com/course/fishbowl/

Reprint please indicate the source
Pterosaurae » Udemy – Create a Stylized 3D Fishbowl –Modeling, Shading & Rendering

Comment

You need to to post a comment