Udemy – Unreal Engine 5 Stylized Night Environment

What you’ll learn

Stylized Terrain Sculpting & Smart Landscape Materials: Learn to hand-sculpt mountains and author a non-repeating landscape material

Modular Ruins Blockout & Readable Composition: Build a clean greybox, swap to a modular ruins kit, and stage a tent-vs-ruins composition

Layered Volumetric Atmosphere for Night Scenes: Master Exponential Height Fog, custom flipbook fog planes, and localized volume cubes

Stylized Foliage Animation & Optimization: Convert GLB trees for motion with global parameters and world-space noise

Niagara VFX & Sky Decals for Storytelling: Design a rune/teleport effect, restyle a campfire for stylised flame, and drive the sky with moon and cloud decals

Cinematic Night Lighting & Colour Grading: Balance cool moonlight against warm camp practicals, shape hard edges and silhouettes

Camera Flythrough, Capture & Post: Plan a smooth 6–12 second path, render via Movie Render Queue, and add finishing touches such as exposure control

Reusable UE5 Project, Materials & Presets: Use the included project, modular ruins kit, landscape textures, skybox, fog flipbook, foliage setups, and Niagara

In Unreal Engine 5 Stylized Night Environment VFX Lighting, Foliage & Landscape Design, we will create a complete night-time mountain scene: modular ruins, a warm campsite, layered fog, animated foliage, moon/cloud decals, Niagara VFX, and a confident final grade that balances cool moonlight with warm practicals.

I am Luke from 3D Tudor. We will move fast but clearly: blockout mountain sculpt non-repeating landscape material (distance scaling, slope logic, Nanite-based displacement) volumetrics stack stylized foliage with global wind + WPO grass Niagara rune and stylized fire decals for the sky final lighting and colour balance.

Top 6 Points about this Course

· End-to-end UE5 stylized night environment build

· Non-repeating landscape materials (distance + slope logic, Nanite displacement)

· Layered volumetrics (height fog, flipbook fog planes, noise volumes)

· Stylized foliage (global wind params + optimized WPO grass)

· VFX & lighting (Niagara rune, stylized fire, moon/cloud decals, cinematic balance)

· Full resource pack + UE5 project included

What You Will Learn

Modular Ruins & Composition: From greybox to clean silhouettes and focal flow.

Terrain Sculpting: Manual mountain forms that read from distance.

Landscape Materials: Distance scaling, slope blend, height displacement with Nanite.

Volumetric Atmosphere: Height fog, flipbook fog planes, and noise volumes for depth.

Stylized Foliage: Global wind parameters, instance randomization, vertex-masked WPO grass.

VFX & Decals: Niagara rune, stylized fire, moon/cloud decals for sky control.

Lighting & Grade: Hard moonlit silhouettes vs cozy camp warmth.

Quizzes, Assignments & Projects

Checkpoints and mini tasks reinforce each stage; the capstone is a complete stylized night environment ready for your portfolio.

Who This Course Is For

UE5 Newcomers: You want a full environment pipeline that does not drown you in settings.

Environment Artists: You want smarter materials, stronger mood, and clean foliage motion.

Indie Devs & Tinkerers: You want reusable systems that scale to bigger worlds.

We will take a blank UE5 level and turn it into a moody night scene with purpose. First, block out ruins for a clean moonlit silhouette, then hand-sculpt mountains and build a smart, non-repeating landscape material with distance blend, slope logic, and Nanite displacement.

We will swap in the modular ruins, stage a warm tent in the foreground, and breathe life into the scene with height fog, flipbook fog planes, and simple volume cubes. Trees and grass get stylized motion using global parameters, vertex masks, and WPO sway. A Niagara rune, a stylized campfire, and moon/cloud decals finish the story. Finally, we will balance cool moonlight against warm camp glow for that cinematic “this belongs in a trailer” look.

Course Project

Create your own stylized night-time mountain environment: ruins foreground-to-background read, animated foliage, layered fog, rune FX, and cinematic lighting. Share screenshots or a short flythrough in the Project Gallery.

Resources Included

UE5 project (5.5/5.6), modular ruins kit (walls, slabs, arches, pillars, stairs, broken pieces, glowing runes), four stylized landscape texture sets (PBR + height), stylized tree + four grass variations, 8K EXR skybox, moon/cloud alphas, fog flipbook, campsite props, reference stills, and a human scale + Niagara base from UE.

Why This Course Stands Out

It is a practical, art-driven build with technical guardrails: minimal fluff, maximum atmosphere. You leave with a finished UE5 project, a robust resource pack, and a repeatable recipe for convincing night scenes.

Until next time, happy modelling everyone!

Luke – 3D Tudor

Who this course is for:

Beginner Unreal Users: You want a friendly, step-by-step guide to your first full environment project.

Intermediate Game Artists: You want to refine your environment art, VFX, and lighting skills.

Stylized World Builders: You love fantasy-inspired scenes and want to make them pop with atmosphere.

Portfolio Creators: You want a polished, professional night-time environment to showcase your skills.

Size:13.2 GB

home page

https://www.udemy.com/course/unreal-engine-5-stylized-night-environment/

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