Numerion Carbon 3.0.1 (Maya 2023-2026) Win

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In 2014, Carbon made its big screen debut in DreamWorks Animation’s “How to Train Your Dragon 2” where it was used for some of the most challenging CFX shots.

Ever since then, Carbon has been used extensively in the VFX industry for a variety of applications, ranging from sails, ropes, chains, plants, to the most demanding Hero cloth and skin simulations for animated and Digi-double simulations.

Most of your favorite blockbuster movies from the past 10 odd years have been relying on Carbon in one way or another.

Our Carbon For Houdini and Carbon For Maya plugins are created by the same team, and using the same underlying c++ libraries, so users can easily use either platform and find themselves in a familiar environment with comparable features and simulation behavior.

Universal, Flexible, and Lightweight

Carbon itself is not integrated in an inaccessible closed-up larger software package, like most other Cloth solvers on the market. Carbon at its heart is a lightweight, dynamic and innovative c++ library, developed from the ground up by our UK based team without relying on any third party libraries aside from Intel TBB. Which means you can easily and quickly integrate Carbon into any c++ based application, no hoops – no headaches.

We have created commercial Maya and Houdini plugins, but also integrated into UE5 and Unity for custom projects. Some of our customers brought Carbon into their own plugins in applications like UE5 and Rhino.

Quality and Performance

Carbon Cloth uses an advanced cloth model to deliver high quality cloth simulation which combined with robust multi-layer collision, supports the very highest quality Hero cloth simulation. Highly optimized code combined with a multi-threaded design from the ground up, ensures that Carbon delivers high quality with maximum performance.

Carbon Cloth is production proven for simulation of clothing, ropes, sails, nets, and deformable skin.

Today, Carbon Cloth is used by many large and small studios, around the world.

Robust Collision handling

Carbon Cloth provides very advanced collision and can handle collision between fast moving objects with ease.

The Carbon Cloth collision supports action AND reaction between:

Cloth and Character

Cloth and Cloth as layers

Cloth and Cloth as self collision within one cloth

Cloth and Rigid Bodies like buttons, chains etc.

Cloth and Character skin (where character skin is also a Carbon Morph)

Size:308 MB

home page

https://numerion-software.com/solutions/products/carbon-for-maya

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