FlippedNormals – Material Creation for AAA Games

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https://v.douyin.com/l3TC9B0Dt8A/

Published 2.5 years ago

Updated 25 days ago

Material Creation for AAA Games

In this course, you’ll learn how to create high-end materials for games. Senior Environment Artist, Emiel Sleegers, will be your instructor and will show you every single step of the process. You will learn the techniques used in today’s AAA game production to make stunning materials for realtime use, and create 2 materials for your portfolio using different industry-proven approaches. With close to 11 hours of professional teaching, you’ll be equipped with the knowledge you need to take your game art to the next level.

TOOLS USED

Substance Painter 2020

Substance Designer 2020

Blender 2.8

Photoshop 2020

Marmoset Toolbag 4

TAUGHT BY SENIOR ENVIRONMENT ARTIST

Emiel Sleegers is a senior environment artist who has worked on several AAA titles such as The Division 2 at Ubisoft, and Forza Horizon 3 at Playground Games.

SKILL LEVEL

This course is aimed at intermediate artists who know how to use the software listed under ‘Tools Used’.

REQUIREMENTS

You need to know how to use Substance Painter, Substance Designer, Blender, Marmoset Toolbag, and Photoshop

Some experience with material creation is recommended. This course will help hone your skills and take your work to the next level.

Absolute beginners to Substance Designer can find our Introduction to Substance Designer series here

Absolute beginners to Substance Painter can find our Introduction to Substance Painter here

CONTAINS

29 HD Videos

Material Source Files & Reference

Environment Scene Files not included

Size:6.51 GB

home page

https://flippednormals.com/product/material-creation-for-aaa-games-7412

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