Udemy – Learn Procedural Game Environments in Unreal Engine 5.7

What you’ll learn

Scatter trees, rocks, grass, branches, and logs with the powerful PCG framework

Use the new PCG spline tool for precise path foliage and rock placement

Build displaced Nanite paths using spline blueprints with mud, stones, and puddles

Integrate Spline Data into PCG

Create and import landscape height maps

Apply advanced 3-layer masks

Enable Nanite tessellation for hyper-realistic near-distance soil detail

Design a full pine tree in SpeedTree 10 and integrate it seamlessly

Import and place a Victorian haunted house, cutting clearings with PCG splines and difference nodes

Achieve cinematic Lumen lighting with moody fog and god-rays

Add atmospheric details: animated swaying lantern with glow and creak sounds, footstep mud SFX, and ambient forest audio

Retarget Idle Walk Jog Animations to a new Character for smooth third-person exploration

Dive into professional game environment creation with this comprehensive 10-hour project-based course in Unreal Engine 5.7. From a blank project, you’ll build a stunning, playable dark Nordic forest exploration scene featuring a winding muddy path leading to a Victorian haunted house – perfect for horror, adventure, or open-world games.

Master the complete workflow:

Create and import a landscape height map

Apply advanced 3-layer masks (soil, cliff, snow) with a custom landscape material and distance blend

Enable Nanite tessellation for hyper-realistic near-distance soil detail

Build displaced Nanite paths using spline blueprints with mud, stones, and puddles

Scatter trees, rocks, grass, branches, and logs with the powerful PCG framework

Design a full pine tree in SpeedTree 10 and integrate it seamlessly

Import and place a Victorian haunted house, cutting clearings with PCG splines and difference nodes

Use the new PCG spline tool for precise path foliage and rock placement

Achieve cinematic Lumen lighting with moody fog and god-rays

Add atmospheric details: animated swaying lantern with glow and creak sounds, footstep mud SFX, and ambient forest audio

Retarget walk/jog animations to a new character for smooth third-person exploration

Everything is included: full project files, custom assets, and blueprints. No paid plugins required.

By the end, you’ll have a portfolio-ready, playable level and the skills to create professional game environments. Enroll now and bring your dark Nordic vision to life!

Who this course is for:

This Course is intended for Game Environment Artists, VR Creators and 3D Artists in General

Size:19.1 GB

home page

https://www.udemy.com/course/learn-procedural-game-environments-in-unreal-engine-57/

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