On Mars 3D – Game Art Course

Learn 3D Game Art With Real, Production-Proven Workflows

Model, UV, bake, texture, light, and present finished assets using the same techniques I use in studio today. Clear, structured, workflow-first training — beginner friendly, no follow-along clicking.

WHAT YOU GET: FULL PIPELINE TRAINING

Two Courses. One Complete Game Art Workflow.

The Game Art Program walks you through the full asset creation process — from modeling to final presentation — using modern, production-ready methods.

COURSE 1 — Modeling, High Poly, Low Poly, UVs

Learn how to build game-ready models using modern workflows.

You’ll learn:

Clean topology + predictable Sub-D

High-to-low poly modeling

Mid-poly + weighted normals

Low-poly optimization

UV unwrapping and layout

How modeling choices affect baking + shading

COURSE 2 — Texture Baking, PBR Texturing, Lighting, Presentation

Take your model to final, polished art.

You’ll learn:

Texture baking in Substance Painter

PBR material creation

Masking, generators, and layering

Real-time lighting in Blender Eevee

Portfolio-ready rendering + presentation

Size:12.3 GB

home page

https://www.onmars3d.com/game-art-course

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