Artstation – Everything I learnt about Environment Art – Part 2 – Materials & Shaders

This is the second part of an all-encompassing tutorial for beginners and intermediate-level users. It covers different topics in Environment Art and is intended to share some of my lessons and advice I have learnt along the way. It is split into a chapter-based format. Version 2 includes chapters 3 and 4, available to purchase separately or as part of a reduced bundle.

Chapter 3 – Tiling Materials – Breakdown below – Total run time: 5h 17 mins

What is a tiling material – 5 mins

How to create tiling materials – 22 mins

How to approach tiling materials and variations – 4 mins

Practical examples

Reference gathering – 13 mins

Breaking down the reference – 13 mins

Soil height, base colour and roughness in Substance Designer – 2h 36 mins

Sculpted workflows (Sculpting leaf atlas, sculpting rock atlas, sculpting tiling rock base material – 1h 16 mins

Finishing the variation on the soil – 27 mins

Chapter 4 – Shaders – Breakdown below – Total run time: 4h

What is a Shader – 4 mins

How to create Shaders – 16 mins

Shader examples in an environment – 13 mins

Practical examples

Unreal Intro – 15 mins

Material Functions and Master/Uber Shader – 50 mins

Vertex Blend Shader – 40 mins

Material Layering – 38 mins

Landscape basics – 10 mins

Decal & Foliage Shaders – 27 mins

Adding Grunge and Extra Shader features – 24 mins

The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. The chapter covers the topic, terminology, why you approach things in a certain way, and the tools and workflows you would use. Each chapter concludes with live demonstrations of applying that theory in practice.

It will be framed around personal art, mainly using examples from my work and professional experience where relevant.

Software used will include, but not be limited to

Blender

Zbrush

Substance Painter/Designer

Unreal 5

You will also gain access to Pure Ref files, which include further tutorial breakdowns, links, and documentation to valuable resources and files. I plan to expand on this as I create more chapters for the tutorial.

Size:3.90 GB

home page

https://www.artstation.com/marketplace/p/x9pzm/everything-i-learnt-about-environment-art-part-2-materials-shaders/

Reprint please indicate the source
Pterosaurae » Artstation – Everything I learnt about Environment Art – Part 2 – Materials & Shaders

Comment

You need to to post a comment