Houdini School – HS – 217-Noise

TikTok

https://v.douyin.com/Xe61DQpt-iU/

Course Overview

Class Description:

This recorded course takes your noise creation skills to the next level. Learn how to layer, and manipulate basic noises in order to generate exciting new patterns. All of which can be used in numerous Houdini contexts like particle emission, shader masks, volume erosion, geometry displacement, and velocity fields to name just a few.

Learning Outcomes:

At the end of this course, you should have a better understanding of how to create more visually interesting noises in VOPs and VEX.

Session 1

Intro to the World of Noise

Get an overview of what Noises are, which available stock VOP Noises Houdini contains, and how the general workflow of connecting and visualizing them is done.

Introduction

Available VOP noises

Visualizing noise when developing

VOP basic noise workflow

VOP layered noise workflow

Use case: Driving material parameters

Use case: Mixing materials

Use case: Volumetric erosion

Use case: Controlling volume shape and falloff

Use case: Volumetric nebulae creation

Session 2

Layering, layering, and more layering

Get more in depth and push noise creation further by layering and manipulating noise input data via VEX, as well as learning available VEX noise options.

Available VEX noises

VEX basic noise workflow

VEX vs VOP noise differences

VEX layered noise workflow

Use case: Particle advection

Use case: Driving attributes

Use case: Warping UVs

Use case: Abstract volumetric creation A

Use case: Abstract volumetric creation B

Use case: Abstract volumetric creation C

Session 3

Automation Assistance / Python

Taking a look at generating noise in large quantities through PDG, as well as going over Python scripting.

Building VOP Noise generators

VOP Noise generators with PDG automation

PDG preview renders with OpenGL and ImageMagick

Making Python shelf tools

Extras: Various use case examples

Size:597 MB

home page

https://www.houdini.school/courses/hs-217-noise

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