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Do you often need to iterate on your game assets? Do you find it hard to generate your low and high poly versions for your bakes, and then keep them in sync with what you're doing? What if you didn't even need to do this anymore? With GamiFlow you can automate a lot of the process, and the work you still have to do is now non-destructive. All that is left to do is click on a button to re-generate the low-poly, high-poly, and final game-ready meshes. Everything will be nicely optimised, triangulated, and renamed for optimal results in Substance Painter.
How it works:
Make your asset
Tag edges, faces, or modifiers that you want optimised away
Click on the Make Low and Make High buttons
Review the results (or don't, I certainly don't 😎👌)
Click on the Export button
Bake like a boss
Not enough?
Link as many sculpts or decals as you want to your objects
Objects positions making it awkward to paint? Add bake anchors to move your objects around!
Set per-object unwrap and UDIM settings and let the auto-unwrapper do its job
Auto-merge of meshes to optimise your final asset
Easy bake cages to deal with all those tight corners
Made a big kit spread all over your scene? Assign export anchors to your objects to centre them and export them out individually in a click
Size:158 KB
home page
https://extensions.blender.org/add-ons/gamiflow/
Free Download:
GamiFlow v1.9.10 for Blender
链接: https://pan.baidu.com/s/1VtztB5bO1tqzM5eKE_yFsg?pwd=kvq2
提取码: kvq2
Pterosaurae » Free Download:GamiFlow v1.9.10 for Blender