Udemy – 3 Methods for Creating Game Assets in Blender 5

What you’ll learn

3 ways to create game ready models

Step by step process of creating each model

Sculpt high quality models

Retopology

UV unwrapping

Bake textures from high poly meshes

Properly set up PBR materials

Create LOD’s for your assets

Export assets to game engines

In this course, I’ll show you 3 methods for creating game assets in Blender. Not every model needs the attention to detail like a character model would need. I’ve worked on many projects and over the years have found several ways to create assets using different methods. If you are someone who is developing games with a small team or the honorable solo dev, it’s nice to have a few tools in your bag to get the job done how you see fit. I’ll explain each method in detail and the purpose behind each one.

By the end of the course you’ll learn:

High-poly to low-poly workflow

Low-poly to high-poly workflow

Smart materials

Sculpting

Retopology

Baking textures

LODs

UV Unwrapping

Exporting to game engines

Extra lecture (3D Coat workflow)

And more

We will be modeling and sculpting a fish to learn the first method. For the second method, we will be creating a base mesh of a barrel and sculpting details afterwards. In the final method we will take on a medieval door without sculpting any details and relying on the PBR materials.

We will be creating 3 models during this course, and I hope to see you in class!

Who this course is for:

Intermediate Blender users that want to create assets for their game. This course is not recommended to brand new users of Blender. I do explain the processes behind what I’m doing, but if you just learning the interface this course may not match your needs.

Size:3.49 GB

home page

https://www.udemy.com/course/3-methods-for-creating-game-assets-in-blender-5/

Reprint please indicate the source
Pterosaurae » Udemy – 3 Methods for Creating Game Assets in Blender 5

Comment

You need to to post a comment